![]() ![]() More info See in Glossary at World coordinates 0,0,0. The default font is Inter.Įnable this setting to display a button in the top-right corner of the Hierarchy window, which toggles between Transform sort (the default) and Alphanumeric sort.Įnable this setting to instantiate new 3D objects A 3D GameObject such as a cube, terrain or ragdoll. Select which font to display in the Unity Editor. Use the dark grey background with white text. Use the light grey background with black text. This is only available for Plus and Pro Unity subscriptions. ![]() For more information, see Code Optimization Mode.Ĭhoose which skin to use in the Unity Editor. Release mode gives faster C# performance when you run your Project in Play mode in the Editor, but you can’t attach any external debuggers. Debug mode allows you to attach external debugger software, but gives slower C# performance when you run your Project in Play mode in the Editor. ![]() Immediately stop your Scene for recompilation, allowing you to quickly restart testing.Ĭhoose whether to set code optimization mode to Debug or Release when the Unity Editor starts. This is the default behavior, but you might want to change it if your scripts rely on any non-serializable data.ĭefer recompilation until you manually stop your Scene, avoiding any interruption. Recompile your scripts and keep running the Scene. More info See in Glossary change while your game is running in the Editor. More info See in Glossary search hitsĮnable this setting to display the number of free/paid Assets from the Asset Store in the Project Browser.Ĭhoose Unity’s behavior when scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. Show Asset Store A growing library of free and commercial assets created by Unity and members of the community. General scope on the Preferences window PropertyĮnable this setting to always load the previous Project at startup.Įnable this setting to stop the Editor automatically sending information back to Unity. General preferences let you customize the overall behavior for working in Unity. Use the search box to filter the list of settings categories, and highlight keywords in the details pane on the right. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. Scene View An interactive view into the world you are creating.Unity keeps this cache to speed up computation. GI Cache The cached intermediate files used when Unity precomputes lighting data.The following preference categories are available: To access the Preferences window, go to Edit > Preferences (Windows) or Unity > Preferences (macOS) from the main menu in Unity. ![]() How can I use VSCode as the diff/merge tool again for Unity?Īs my references for what parameters to use.Use preferences to customize the behavior of the Unity Editor. I'm not sure if the argument names have changed but anyt$$anonymous$$ng I have tried did not work. VSCode just opens up a new window but there is no files being compared like before. My issue is that t$$anonymous$$s no longer works. So in the field: Two-way diff command line I would simply fill in: -d #LEFT #RIGHTīy doing so, I would click the View Diff button in Unity Collaborate and it would compare both files side-by-side (t$$anonymous$$s feature is built-in to vscode). Aw$$anonymous$$le back, I had found that if I put #LEFT and #RIGHT as the arguments, Unity would replace them with the respective files (I had previously tried #ABSLEFT and #ABSRIGHT w$$anonymous$$ch didn't work). I then proceed to browse to the location of my visual studio code installation: F:/Programs/Microsoft VS Code/Code.exe Right now, I go to Edit > Preferences > External Tools and change the Revision Control Diff/Merge setting to Custom Tool. I am currently running: Unity 2020.3.14f1 I'm trying to use Visual Studio Code as my Diff/Merge tool and I'm running into some issues regarding the arguments. ![]()
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