![]() Light The Light attached to this GameObject (null if there is none attached). HingeJoint The HingeJoint attached to this GameObject (null if there is none attached). GuiTexture The GUITexture attached to this GameObject (Read Only). GuiText The GUIText attached to this GameObject (null if there is none attached). A component is always attached to a game object. GameObject The game object this component is attached to. AnchoredJoint2D Parent class for all joints that have anchor points.Īnchor The joint's anchor point on the object that has the joint component.ĬonnectedAnchor The joint's anchor point on the second object (ie, the one which doesn't have the joint component).Įnabled Enabled Behaviours are Updated, disabled Behaviours are not.Īnimation The Animation attached to this GameObject (null if there is none attached).Īudio The AudioSource attached to this GameObject (null if there is none attached).Ĭamera The Camera attached to this GameObject (null if there is none attached).Ĭollider The Collider attached to this GameObject (null if there is none attached).Ĭollider2D The Collider2D component attached to the object.ĬonstantForce The ConstantForce attached to this GameObject (null if there is none attached). It provides full-screen advertisements that your iPad application can display to the user. ADInterstitialAd ADInterstitialAd is a wrapper around the ADInterstitialAd class found in the Apple iAd framework and is only available on iPad. Public class FollowTransform : MonoBehaviourĬomponentOrder The order of the component in the component menu (lower is higher to the top).ĪddComponentMenu The script will be placed in the component menu according to menuName. You use this to organize the Component menu better, this way improving workflow when adding scripts. AddComponentMenu The "_"attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component->Scripts" menu. MediumRect is available only starting with ios6). IsAvailable Checks if the banner type is available (e.g. Initially banner is not visible.ĪDBannerView Creates a banner view with given type and auto-layout params. Position The position of the banner view. Loaded Checks if banner contents are loaded. ![]() AccelerationEvent Structure describing acceleration status of the device.ĭeltaTime Amount of time passed since last accelerometer measurement ADBannerView ADBannerView is a wrapper around the ADBannerView class found in the Apple iAd framework and is only available on iOS. TileTemplate Templates for various tile styles ToastTemplate Templates for various toast styles WindowActivationState Specifies the set of reasons that a windowActivated event was raised. TileForegroundText Style for foreground text on a secondary tile. Toast Represents a toast notification in Windows Store Apps.Īpplication must be declared "Toast capable" in manifest for toast notifications to work. This class can be used to create or update secondary tiles on start screen and get instances of tiles to send notifications to them. Tile Represents tile on Windows start screen Some values are also used when a notification is sent to the same tile. SecondaryTileData Defines the default look of secondary tile. ![]() Cursor SetCustomCursor Set system cursor to a custom one. Application Provides essential methods related to Window Store application. This is an alternative for System.IO.File class. File Provides static methods for file operations. This is an alternative to System.IO.Directory class. ![]() Directory Exposes static methods for directory operations. Crypto Class representing crypotgraphy algorithms.ĬomputeMD5Hash: Computes MD5 hash value for the specified byte arrayĬomputeSHA1Hash Computes SHA1 hash value for the specified byte array. GetSpriteUVs Returns the generated Sprite mesh uvs. If Sprite is packed, it is possible to query for both source and atlas textures. GetSpriteTexture Returns the generated Sprite texture. GetSpriteMesh Returns the generated Sprite mesh positions. GetSpriteIndices Returns the generated Sprite mesh indices. GetPadding Return the padding on the sprite. GetMinSize Minimum width and height of the Sprite. Playing: The user is playing a game DataUtility Helper utilities for accessing Sprite data. OnlineAndBusy: The user is online but set his status to busy OnlineAndAway: The user is online but away from his computer ![]() UserScope The scope of the users searched through when querying the leaderboard. TimeScope The scope of time searched through when querying the leaderboard. ![]()
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